Very cool post!<br><br>Cliff<br><br><div class="gmail_quote">On Tue, Jul 13, 2010 at 11:25 AM, Tom Gurganus <span dir="ltr"><<a href="mailto:tomgurg@gmail.com">tomgurg@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;">
<div>Hi,</div>
<div>I'm Tom (tomg) and I was in Ken and GamerChris's Diaspora game that Ken posted about. I wanted to chime in on the game and Diaspora in general.</div>
<div>First off, I was not interested in Diaspora in the least until we did world creation. That really got me interested. Then we did character creation. Wow!</div>
<div>I'm hooked. I have played SOTC before and knew FATE was a great system. I love Aspects and the character creation of SOTC is genius. Diaspora does an excellent job of taking the best of FATE and tweaking it a bit to get its own flavor. Great job.</div>
<div>About the game: I love it. I was very impressed with how the mutual character creation actually changed my character for the better as we went along. I started out thinking of Jind as a naive, wide-eyed new diplomat, in over his head. As the phases went on and we merged our stories, he changed into a strong but deceptively mannered, cunning guy who has a higher calling. I really really enjoyed how he came out. It would not have happened without the mutual creation. There were two real turning points for this character. First, when Chris' character tried to blackmail Jind. Jind's anger and sense of moral outrage really came through. The Aspect "Sudden Backbone" really solidified it. The second came when Ken's character was 'putting one over' on Jind. And Jind realized it but allowed it to go through, against the advice of his major domo because he liked the corpse broker and could see his true character. This set up one of his Stunts - Reads People that will come in handy later I'm sure. Especially coupled with the Aspect "Routinely Underestimated". I'm quite proud of that one too.</div>
<div>I am impressed with the Social Combat mechanic. I did not completely follow it (I haven't read the book, yet.) but I see a really good core mechanic there that is fun and helpful. I like the 'setting stakes' aspect of it. I find that setting stakes really enhances combats of any sort.</div>
<div>All in all I'm raring to go on this game.</div>
<div>I'll be posting my wrap up of the game on my blog, Go Forth And Game (<a href="http://tomgurg.wordpress.com" target="_blank">tomgurg.wordpress.com</a>) soon. </div>
<div>tomg</div>
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